
The last stage is bullshit unless partitioned as shown. Launch kicks/elbows from slightly off-axis, so they "walk into" them. Note the off-axis timing when taking on big fuckers, they generally outrange you and will slap the shit out of you if attacked head-on.

The replay above will sort you out for these detailed strategies. Learn how to shut down large enemies, or they'll beat your ass for +50HP a shot. You see, the sidekick is very important, and so are the grapples it sets up!Īnyway, assuming DotEmu didn't screw anything up (a losing bet, it seems.), you should know that Double Dragon II is a very simple but ALSO very unforgiving beltscroller. I suspect they wanted 80s kids to say "WAAOW" and "SHA-WEEEET" at the Hurricane Kick (I do!), while getting punished to hell and back for shoddy fundamentals. The operator's manual suggests Hard difficulty (no biggie, couple extra hits per zako), Hard timer (still plenty), and Easy Hurricane Kick (the fuck is this weak shit? l2p noobs!). This means Normal difficulty, Normal timer, and no Hurricane Kick assist. I've no-missed the Arcade Archives version on full defaults.
